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Yumeko's ToD Strategy

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A summarized analysis explaining Yumeko’s tactical approach in her bet against Sayaka Igarashi in the Tower of Doors By: Cento & Hayatoz Chapters 30-33 Rules Chapter 30 Before entering the Tower, Yumeko had predicted that Kirari had prepared this tower with the intention of using it for the gamble, so she kept an eye on the exterior of the tower before entering, including the relative position of the moon outside in relation to the Tower. [WMI + VSI + Abductive Reasoning + Prediction + Emotional Understanding] Round 1 After the first interval, Yumeko uses her own turn to check the middle door, which turned “5” to “12C” once the interval clocked in into Yumeko’s turn, however, she also makes sure to misdirect Sayaka to stop her from reading her answer for the door, and the door leads nowhere as it was closed off by a solid wall, even though they just came from it. [Bluffing] This also means Yumeko immediately deduced that the numbers on the doors were hexadecimal numbers and converted them all within moments. [PSI + WMI + Knowledge Application + Observation] Sayaka’s turn came over, and she looked at the numbers on the walls and deduced they were hexadecimal numbers. She then translates these numbers into decimal notation, revealing they are angles. She further confirmed this as the numbers changed, but their order did not. 12c in the Center Door translates to 300°. Yumeko: F5 (doesn’t move) Sayaka: F5 -> F4 Hexadecimal to Decimal Conversion Feat Calculation (Hex …

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