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The World Game — 10 Minds, One Planet

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The World Game — 10 Minds, One Planet Version 2 — The Complete Edition The Setup Ten people wake up on the same day — January 1st, 2026 — each receiving an identical anonymous message: "There are 10 of you. One world. No rules. Good luck." Nothing else. No names. No locations. No timeline. Just the knowledge that somewhere on Earth, nine other minds received the same message and are already moving. Each of them knows immediately what it means. And each of them, in their own way, smiles. ________________ The Players # Character Starting Advantage Natural Domain 1 Johan Liebert Psychological devastation Individual destruction 2 Baku Madarame Adversarial game theory High stakes systems 3 Ayanokoji Kiyotaka Invisible manipulation Hidden competition 4 Akiyama Shinichi System dismantling Psychological traps 5 Light Yagami Public persona, law Social legitimacy 6 Patrick Jane Reading people Charm and infiltration 7 Kiruma Souichi Institutional architecture Organisational control 8 William James Moriarty Ideological movement Mass reform 9 Lelouch vi Britannia Military strategy Large scale operations 10 Junko Enoshima Mass psychology Societal despair ________________ Phase 1 — Year 0 to 3: The Quiet Acceleration Nobody knows who the others are. Everyone is building. ________________ Johan Liebert Johan begins with nothing and needs nothing. Within the first week he has already identified three people in whatever city he starts in — a …

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