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SCHEMING
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SCHEMING
Document made by Luga
Special thanks to Terty Water, Miracles and SoundStorm for discussing the concept with me.
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In essence, scheming is the capability for a character to create plans and strategies (aka schemes) to achieve a goal. If one were to avoid using the words “plan” or “strategy”, it’d be defined as the concrete conceptualization & application of decisions/moves/actions arranged to solve a specific problem.
For something to be a scheme, it must contain at least two or more moves/tactics. Tactic here simply referring to an action taken to achieve a specific goal.
Scheming measures the character's ability to deploy appropriate tactics, choose correct decisions and engineer situations so as to be desired.
--WHY THE CHANGE FROM STRATEGY & PLANNING TO SCHEMING?--
This section is not important to the scale of scheming per se, but rather its justification for being used over the traditional strategy & planning categories which have been around in SCD for an incredibly long amount of time, so if you’re simply looking for the categories, you may scroll down.
One thing I'd like to clarify right off the get-go to avoid any type of issue regarding this; Scheming and its justification does not look to prove that the distinction between strategy and planning is useless from a standpoint of definitions. Rather, it works by proving that they measure the same faculty of intelligence, therefore it’s a useless distinction in PRACTICAL and not SEMANTICAL …
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- The Ultimate Library of Docs by u/BudgetPosition6080Section: MISCELLANEOUS · Listed as
Scheming Document