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Kyoko Kirigiri Feats(WIP)

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Game Kyoko Kirigiri The Ultimate Detective Kyoko Kirigiri is a stoic girl that we see in the first danganronpa game and helps Makoto and the rest of the cast tremendously with different techniques and her logical reasoning. As her story unfolds about her dad being the headmaster and losing her memories about herself. This document's purpose is to show people her feats in the first game and the anime & LN and why she scales where she scales. It’s important to note this is my first documentary on a specific character. Unlike other characters Kirigiri shows access in all regards and is a versatile detective. Her logical reasoning & EQ are her best categories she has. Her psycho analysis of characters allows her to empathize and use them later. As well, as her logical manipulation and using logic and persuasive tactics to convince people to trust her and be on her side. Games/Anime/LN Game: 93% Anime: 100% Light Novel: 0% Overall status: 60+% ________________ Prologue The context of this feat is after Monokuma finishes his speech and tells everyone to head to the gym 3 people stated behind afraid and nervous about what will happen to them. Kirigiri then stays behind as well to persuade them to come to the gym as well. She uses logical manipulation and was able to use logic to convince Mukuro playing as Junko, Sayaka & Naegi as well to follow her and come to the gym. Her logic was that staying in that spot doesn’t guarantee safety & she also used the emotion of curiosity to …

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